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Click speed test

Click. The clock starts on your first click, not before.

Click here to start The clock starts on your first click, not before. 0

Right-click does not count, and the menu is suppressed inside the pad.

Time left sec
Clicks per second
Peak second

Your best on this length:

If the number looks wrong

The score jumped for no reason

A worn mouse switch bounces: one press makes contact twice and the browser is told about both clicks. The hand did nothing new, the number went up anyway.

Next step: Run the same test on another mouse. A large gap between two devices for the same hand names the switch, and a bouncing switch also misfires in ordinary work.

The number is far lower than you expected

A trackpad reports clicks through a driver that filters and de-bounces taps, and battery saving modes on laptops slow input handling as well.

Next step: Use a mouse, plug the laptop in, and warm up once. Almost everyone beats their first attempt on the second run with a looser wrist.

Sixty seconds is much worse than five

That is endurance, not a fault. The forearm tires within about twenty seconds, and most people lose one to three clicks per second over a full minute.

Next step: Compare like with like: the record here is kept separately for each length, precisely because the two are different skills.

What this counts, and what it does not

5, 10, 30, 60 and 100 seconds
Test lengths
mouse-down events inside the pad
What is counted
clicks per second over the whole run
Headline figure
your fastest single second — where bursts show
Second figure
on your first click, so reaction time is not charged to you
When the clock starts
in this browser only, per test length
Where the record is kept
no — see the limits below
Counts an auto-clicker

Other ways to measure click speed

Approach Best for Trade-off
This page Anyone who wants a number for their own hand, on their own mouse Counts what the browser reports, so a mouse with double-click faults reads higher than the hand behind it
The counter built into a game Players who care about clicks inside that specific game Each game samples input differently, and the numbers are not comparable between them
A macro or auto-clicker Nobody, as a measurement Measures software, not a person. Numbers above roughly 25 per second are always this, and most games ban it
Counting clicks by hand with a stopwatch Someone without a browser at hand The counting itself costs attention, and people lose count above about three per second

When this page will not help

Where this stops being the right tool — and what to use instead.

Words you will meet on this page

CPS
Clicks per second — total clicks divided by the seconds they took. An ordinary hand does about 5 to 8; 10 and above needs a technique rather than effort.
Jitter clicking
Tensing the forearm so it vibrates and the finger rides the vibration. It reaches 10 to 14 per second and is the usual cause of sore wrists among people chasing scores.
Butterfly clicking
Alternating two fingers on one button, so each finger clicks at its own comfortable rate. Reaches 15 and above, and is banned on many game servers because it is hard to tell from a macro.
Drag clicking
Dragging a finger across the button so friction makes the switch fire many times. Produces very high readings, wears the switch out quickly, and depends entirely on the mouse surface.
Double-click fault
A worn switch reporting two presses for one. It inflates a score for free and is why an unexplained jump usually means a dying mouse rather than a better hand.
Polling rate
How often the mouse reports to the computer, in hertz. At 125 Hz the mouse speaks every 8 milliseconds, which quietly caps how close two clicks can land.
Peak second
The fastest single second of a run. Sprinting is easy for one second and hard for sixty, which is why this page shows the peak next to the average instead of instead of it.

Click speed questions people actually ask

What is a good CPS score?
Around 5 to 8 clicks per second is an ordinary hand clicking normally. Above 10 usually means a technique — jitter or butterfly clicking — rather than more effort. Above roughly 25 is not a hand at all: it is either software or a mouse reporting each press twice.
Why does the clock start on my first click?
Because otherwise the test would charge you for reaction time, and a 5-second run would punish a slow start twice. The timer begins with your first click inside the pad and runs from there.
Is my score saved anywhere?
Only in this browser, and only the best one for each test length. There is no account, no server and no request: clearing your browser data removes it, and it never existed anywhere else.
Why is my score higher on one mouse than another?
Switch travel differs, polling rate differs, and a worn switch may report one press as two. If one mouse consistently reads far higher for the same hand, suspect the switch before celebrating.
Does drag clicking count?
The page counts what the browser is told, so it counts. Whether it means anything is another matter: drag clicking measures friction between a finger and a plastic button, wears the switch out fast, and is banned on most game servers.
Why is my 60-second score lower than my 5-second one?
Because sprinting and endurance are different things. Almost everyone loses one to three clicks per second over a minute as the forearm tires, which is why the records here are kept separately for each length.
Can I use this on a phone?
Yes — taps are counted the same way. Expect lower numbers: a touchscreen samples at its own rate, and two fingers alternating on glass do not behave like two fingers on a switch.
Does the page count right-clicks?
No. Only the primary button inside the pad is counted, and the context menu is suppressed there so a stray right-click does not interrupt the run.
What is the peak second for?
It shows the fastest single second of your run. A high peak with a low average means you sprint and fade; a flat run with both figures close means the rhythm held.
Will this get me banned in a game?
Nothing on this page touches any game. But the techniques that produce very high numbers here — butterfly and drag clicking — are what anti-cheat systems look for, because they are hard to tell apart from a macro.
Why does my score drop when I try harder?
Tension slows the finger down. Almost everyone posts a better number with a loose wrist and a light touch than with a clenched hand, which is why a warm-up run usually beats the first attempt.
Does the test send anything?
No. It counts events the browser hands to this page. There is no request, no permission prompt and nothing stored beyond your own best score in your own browser.